GRENZE International Journal of Engineering and Technology
Vol. 8
(2022), Issue 2
Application of Gamification for Cyber Security Awareness
Authors
Prajakta Subhash Jagtap, Manish Potey
Abstract
With the expansion of technology and therefore the accessibility to the web within the recent decades, people are now connected across countries. Internet-enabled interconnectivity of ICT assets is increasingly adopted worldwide. Despite the benefits, threats to organizational assets are just around the corner. The vulnerability to such threats is increased when employees working with ICT systems are unaware of cyber security. Cybersecurity in itself includes the protection of frameworks, systems and projects from computerized assaults. There are several ways to raise cyber security awareness, but the increasing number of cyber security incidents suggests that these methods lack effectiveness. Gamification offers promising results due to its ability to counter several weaknesses of existing trainings, for example related to motivation and engagement. It is presumed that incorporating gamification in cyber security awareness trainings could increase their effectiveness. This paper evaluates the various game-based learning system in cybersecurity, identifying the varied tools exist, the advantages and shortcomings of every system and feasible ways to enhance on the prevailing systems. Thus, in this research, I would like to develop an alternative and joyful way to educate and encourage people to learn more about the security awareness. I develop a game, which is a security game for building security awareness by using Unity.
Pages:
72 - 78