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GRENZE International Journal of Engineering and Technology Vol. 11 (2025), Issue 1

A Novel Survey on Google Cardboard

Authors

Kavita S. Kumavat, Vaishnavi Ramani, Sneha Thakkar, Sakib Patel

Abstract

Virtual reality (VR) is a technology that helps users to experience a computergenerated environment like it were real. It has been around for several decades, but recent advances in hardware and software have made it more accessible and user-friendly than ever before. This paper provides an overview of virtual reality, including its history, technology, applications, and impact. The paper begins by tracing the origins of virtual reality and its development over time. The paper then explores the technology behind virtual reality, including the various hardware and software components that make it possible. The paper also discusses the different types of virtual reality experiences, such as immersive, semi-immersive, and nonimmersive, and how they differ from each other. Next, the paper examines the various applications of virtual reality, including entertainment, education, training, and therapy. The paper provides examples of how virtual reality is being used in these fields and discusses the potential benefits and challenges of each. The paper also addresses the impact of virtual reality on society, including its potential to change the way people work, learn, and interact with each other. The ethical implications of virtual reality are examined, including issues related to privacy, safety, and addiction. Finally, the paper considers the future of virtual reality, including the technological advancements and potential developments that could shape its evolution in the coming years. Overall, this paper aims to give a complete understanding of virtual reality, its applications, and its impact on society. The paper hopes to serve as a valuable resource for researchers, practitioners, and anyone interested in this emerging technology.