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GRENZE International Journal of Engineering and Technology Vol. 10 (2024), Issue 1

A Novel Surevey on Snapchat Lens and Microsoft Holo Lens

Authors

Kavita S. Kumavat, Aqsa Bichu, Yash Kumar, Aditya Naik

Abstract

Augmented reality (AR) is an advancing technology that combines the real world with computer-generated content to create interactive and immersive experiences. It allows users to interact with virtual objects or information in their physical environment, enhancing their understanding and engagement with the surroundings. AR finds applications in education, healthcare, entertainment, manufacturing, architecture, and tourism. The abstract discusses the components of AR systems, including display devices, tracking techniques, and interaction methods. Human-computer interaction is vital in AR, with a focus on user interfaces, input methods, and user experience design. Challenges in AR include accurate tracking, realistic visualization, performance optimization, and user privacy. Ongoing research aims to improve content creation tools, tracking algorithms, rendering techniques, and user evaluation methods. In conclusion, AR is a transformative technology that enhances our perception and interaction with the world. The research paper specifically explores the advancements and applications of Microsoft HoloLens, a mixed reality device that blends the virtual and physical worlds. By analyzing its features, underlying technologies, and potential impacts, the paper highlights the transformative potential of Microsoft HoloLens in the field of augmented reality. The keywords associated with this abstract are "Augmented Reality," "Snapchat," "Lens," "Education," and "Impact"

Pages: 848 - 853