Technology in the Physical Education Classroom

Conference: Third International Conference on Current Trends in Engineering Science and Technology
Author(s): Shivashankara V Year: 2017
Grenze ID: 02.ICCTEST.2017.1.50 Page: 305-307

Abstract

It is a commonly accepted belief that technology is a cause for a decrease in physical activity in students or youth. To combat this there are an increasingly vast amount of Apps and programs that use technology to promote physical and mental health. Specifically, there is technology that can support students and teachers in the Physical Education classroom. These technological tools are listed below and can be incorporated into everyday curriculum. It is important to consider, when planning to use technology in the classroom that "for technology to have a powerful impact on learning, it needs to engage students in the learning process, encourage higher-order thinking skills and be meaningful to the student." Technology has had a direct impact on the health and wellness of our youth today. Children are no longer heading outside after school to play hide and seek or tag, but rather are heading indoors to play video games or watch TV. “Playing digital games (video, computer and console games), or using computer may be other sedentary behaviors related to the development of overweight and obesity.” Maybe, instead of eliminating technology, as it is an inevitable staple in our society, physical educators should embrace it and use it to encourage youth to be more active.

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ICCTEST - 2017